Mazes

I've loved mazes ever since I was a kid. I enjoy the process of gradually orienting yourself to an unfamiliar and complex environment. (A good trait for a web developer to have!) I've dug up a couple of my favorites for your enjoyment; for each maze below, read the instructions then click the image to view it full-screen and/or print it out.

Creative Commons License

This work by Topher Hunt is licensed under a Creative Commons Attribution 4.0 International License. You're free to use, redistribute, and modify / build on these mazes, for commercial or non-commercial purposes, as long as you give me credit. If you like them, please drop me a line - I'd love to know.

Dusk

Here's a simple maze, originally drawn with crayons on a Friendly's paper placemat. Start near the birdie in the fallen nest, and try to return to the tree up above. You may "walk" through any white space, and may not cross any solid (magenta or black) lines.

Bridge maze rules

The remaining mazes below are bridge mazes, inspired by Boston traffic, and are most challenging (enjoyable?) when you follow these rules:

  • Start at the in-arrow (usually marked "S") and end at the exit-arrow (usually marked "F").
  • The path you're on may go over and under other paths like highway ramps. You can go through underpasses, but you can't "jump off" the ramp you're on to get to a different ramp.
  • Once you're going a specific direction on a path, you can't turn around or back up. (Like a car on a highway ramp.) There are no dead-ends. In some cases, a central challenge of the maze will be to find a way to get on the same path you're already on, but going in the opposite direction.
  • You'll often encounter "merges" (another path joins yours) and "splits" (your path forks in 2 different directions). Again like a car on a highway ramp, when you encounter a "split" you can choose which direction to go, but when you find a "merge" you must continue straight. Note that "merges" turn into "splits" (and vice versa) if you're driving in the opposite direction.
  • Some path sections are one-way and are indicated by the small arrows.
  • You've mastered the maze when you can find your way from the start arrow to the finish line without getting lost. But if you'd rather save your brain cells for something more productive, I definitely don't blame you.

Playground

This is the easiest bridge maze and a good warm-up for the other two. Has multiple solutions... I think.

Right Angles

This can take hours to solve, even if you've already solved it before. You'll probably want to print it out, and then you'll probably want to burn it and never talk to me again.

Note that the directional rules apply regardless of how "wide" the path is.

Wrong Way

This is my most difficult maze. All the rules for bridge mazes apply (see above), but this one has an extra catch: at any time, you can fold the maze up along two crease lines, hiding some parts of the maze and creating new connections between paths. Here's how:

  • You'll need to print this one out to solve it.
  • Note the 2 sets of vertical and horizontal crease lines. The magenta creases fold out; the teal ones fold in.
  • Fold the printed sheet along the vertical creases. If done correctly, all paths should still link up (ie. there are no "floating dead ends"), but the big double rotary in the center should be hidden. Then unfold and do the same thing with the horizontal creases.
  • Enter the maze at the Start arrow and wander around as normal. At any point you can stop and fold either horizontally or vertically — but obviously don't do this if your current location would become hidden!